About

Bio
Media composer Titus Seagraves has been approached by numerous independent game creators to create music and sound content for newly developed video games. He has participated in numerous game jams held online: time-limited events where thousands of people collaborate on video games that are then played by the participants and rated in terms of quality. Seagraves’s work is often rated in the top 5% of participants, including winning for the game Swerve on itch.io in 2022. That same year, Seagraves was invited to create music and sound design for students at the prestigious institute The Game Assembly, in Stockholm Sweden, one of the world’s top game development schools. Seagraves has also composed music for the concert hall, including his String Quartet which was performed at the University of North Texas in Denton.
Seagraves musical education includes private composition Juilliard trained composer Mathew Fuerst alongside private lessons on Double Bass with Dr. Gudren Raschen and voice with Yonghyun Kim.
Artistic Philosophy
I’m a composer for indie games, currently working on the score for Get To The Orange Door, a fast pace, parkour, first person shooter. As an avid gamer myself, I don’t just think about music as a composer—I think about how it feels to play. My music supports the pacing of a game and the emotions that different moments evoke to help guide a player’s experience.
With a background in classical training on voice and double bass, along with proficiency in piano, guitar, cello, and banjo, I bring a diverse range of musical influences into my compositions. I craft unique and fresh sounds that merge traditional and modern compositional techniques in a way that supports the player’s immersive experience. I do this by incorporating organic, real-world sounds, and other times, it means pushing the limits of synthesis and digital manipulation.
